![]() You can scan every planet in an entire galaxy with a sensor Phalanx of level 16. (Note : With level 1 sensor phalanx, only the solar system containing the moon with the sensor on it can be scanned.) This range is the number of Solar Systems on both sides of your moon's coordinates that can be scanned. Phalanx range = ( Sensor Phalanx Level ) 2 − 1 The key is that a fleet will be making a stop at the target planet, whether it is the target of a mission or the origin of a round trip mission. In short, you will see when a fleet is arriving at the target planet, whether that fleet is deployed to the target, attacking the target, or some mission from the target that will return the fleet to the target. (Note : This is the only fleetsaving method from a planet without a moon that cannot be seen, but it has to be recalled before reaching the target before it drops off from the Phalanx scan) Deployment missions from a planet to another planet THAT HAS BEEN RECALLED.Harvesting fleets launched from or returning to a moon. ![]() Fleets heading to the planet's DF from moon.Fleets coming home from any mission (except Recalled deployment).If you scan the target planet of the fleet As stated above, moons cannot be scanned therefore, if a player has at least two moons, a fleetsave from one moon to another moon is the safest possible fleetsave and cannot be detected in any way. In this sense, it is possible to avoid sensor phalanxes by stationing your fleet on a moon, and then fleetsaving from the moon (e.g., to a debris field). If you only see a fleet that has already completed its mission, you won't be able to see the composition of the fleet. Sensor phalanxes give information on the fleet's origin, size, where it is heading, how long it will take to get there, and when it will get back. The only way you could tell that you have been sensor phalanxed is if you see an attacking fleet coming at you within seconds of your own fleet's return. It should be noted that when another player sensor phalanxes you, there is no in-game message or any message at all notifying you. You can find out the ranges of other phalanxes by probing their moons. A Sensor Phalanx can be used by the attacker to see if the target is moving a fleet in an attempt to "ninja" the attacking fleet, and the attacker can then decide to call off the attack if need be.īefore moving your fleet to a new area, it is important to be aware of nearby moons. ![]() Often, the person being attacked will " ninja" the attacker: move a sizable fleet to the target so that it arrives seconds before the attacking fleet, destroying it, and turning the attacker's fleet into debris. When attacking another player, the person being attacked can see the attacking fleet coming in. Sensor Phalanxes are also useful when attacking another player. Note that moons cannot be scanned with a Sensor Phalanx due to their lack of atmosphere. This allows a player to send their fleet on an attack that is timed to arrive a few seconds after the target fleet gets back, leaving not enough time for it to be saved again. Fleets in flight towards the planet will be shown, together with their composition of ships and time of arrival (note that you don't see resources that fleets are carrying). Using the Phalanx you can scan a planet for 5,000 deuterium. Upgrading the Jump Gates do not have any effect (except for the experience points of course).The Sensor Phalanx, only buildable on a moon, is one of the most useful buildings in the game. This cool down / recharge time is only needed for the two jumpgates that were used. ![]() you could only send fleets once every sixty minutes. There is a sixty minute recharge time in between jumps, i.e. If you have more than one moon and a Jump Gate on each you can transport your entire fleet, but no resources, instantly from one to the other without using deuterium. ![]() Warning: Trying to access array offset on value of type null in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 147 Warning: Undefined variable $planetname in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 147 Warning: Trying to access array offset on value of type null in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 127 Warning: Undefined variable $planetname in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 127 ![]()
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